General actions become available when the spy is appointed as a general in one of the target faction’s armies. These enable the spy to weaken aspects of the settlement and its garrison, pursue a ministerial role in the target faction’s court, incite low public order or rebellions, or publicly defect, granting ownership of the spy’s administered commandery to you. These actions include boosting their own faction’s undercover network, influencing trade, theft, reducing character satisfaction, seeking a career as a military general, and interfering with the faction’s counter-espionage efforts.Īdministrator actions become available when a spy is appointed as administrator of a commandery owned by the target faction. Each action carries its own cover point and undercover network point cost, and performing the action generates a dilemma which may increase the risk of the spy becoming revealed.Ĭourt noble actions will be immediately available to a spy if he is recruited by the target faction. Spy actions fall into four categories, based on the position a spy is appointed to in the target faction. A spy who has been revealed will never be able to spy again for his original faction. In this event, the warlord of the original faction will only know that the spy has been returned unharmed to their original service. If a spy becomes revealed due to an action, the warlord of the target faction will have a choice of executing them, releasing them back to their original faction, or demanding they return to their original faction as a double agent. The more cover points a spy has, the more this risk is reduced. There is always the risk of a spy being caught in the act and revealed when performing a spy action. Each action costs some cover points to execute, as noted on the action. The higher their cover points, the more likely the spy is to successfully perform spy actions without being revealed. Cover pointsĪs time passes for an active spy who has infiltrated another faction, they will will seek to establish trust with those around them, and will begin to build personal cover points. Spy actions cost undercover network points to perform as noted on each action the more advanced the action, the higher the cost. This is contributed to, and shared between, all of your spies. Once a spy is dispatched, they will begin building a network of contacts, informants and other covert assets, represented by your faction’s undercover network value. These rely on the spy building up two specific resources: cover points and undercover network. A number of new spy actions will also become available. If a dispatched spy is recruited by the target faction, you will gain visibility over many of their details, such as their employed characters, their commanderies and their armies. You can check back on their progress from turn to turn by opening the undercover network panel again and selecting the dispatched spy. This may take a number of turns – or may not happen at all, if the targeted faction doesn’t find your spy desirable. More attractive candidates – ie, those of higher level and experience – are more likely to be recruited into the target faction. This sends the spy to seek employment with the target faction, and causes the spy to appear in that faction’s list of candidates for recruitment. ![]() With an available spy position and a character willing to spy for you, you can click the undercover network icon at the top of the main campaign screen to dispatch a spy, or manage your spies’ activities.ĭispatching a spy involves releasing them from your service (at least for appearances’ sake!) and choosing a faction for them to infiltrate. Further spy slots can be unlocked as your faction rank advances and you research new reforms. You also need to have an available spy position, the first of which unlocks at the faction rank of second marquis. If a character is suited to spying, you’ll see an eye symbol next to their title rank in your characters list. Total War Three Kingdoms: Public Order Guide.Total War Three Kingdoms: Spies & Espionage Guide. ![]()
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